
There is a wealth of information online about the potential paradigm shift in technology known as cloud computing.
The creator of the genre-defining Doom and Quake first-person shooter videogames, John Carmack, stated last year that the biggest problem facing such a system is broadband latency. Carmack said that cloud computing could work in about 10 years time "but not this year, and not next year".
Whatever the case, if cloud technology does come to light, it could mean: buying a video-game console that contains only a receiver, and harnessing all CPU power and data over the air, where the power is analogous to that of a mainframe.
And that mainframe could have power of the same kind that powers CGI movies like Avatar.
According to an Apple exec, this much talked-about technology is coming to iTunes.
Resource for all things Macintosh - Apple Insider - published an article but a few days ago saying:
In a guest column on TechCrunch, Michael Robertson, a 12-year veteran of the digital music business, former CEO of MP3. com and current CEO of MP3tunes, said he believes Apple will not offer a subscription music service in the future. Instead, he said, the purchase of Lala will allow Apple to create an iTunes service that will make content accessible from anywhere.
The man goes on to say:
"An upcoming major revision of iTunes will copy each user's catalog to the net making it available from any browser or net connected ipod/touch/tablet," he wrote. "The Lala upload technology will be bundled into a future iTunes upgrade which will automatically be installed for the 100+ million itunes users with a simple 'An upgrade is available…' notification dialog box.
"After installation iTunes will push in the background their entire media library to their personal mobile iTunes area. Once loaded, users will be able to navigate and play their music, videos and playlists from their personal URL using a browser based iTunes experience."
It all makes for very interesting reading, you can find the full article here.
The possibilities of cloud technology for music production are also exciting.
If all data, and even CPU power, can be harnessed wirelessly, this could mean not only easy access to samples, track parts and plug-ins on any digital device, anywhere, but also super-fast processing power not possible on today's limited computers that are totally dependent on the RPM of their physical hard drives.
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